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Vitharr Foebane
Blood Money Mercenaries
251
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Posted - 2013.11.22 02:18:00 -
[1] - Quote
Rail Gun = rail tech Sniper Rifle = rail tech Rail Rifle = rail tech Forge Gun = rail tech
rail tech = high alpha, low rof, and long range
If you want to nerf one(FG), be ready to nerf ALL rail tech.
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Vitharr Foebane
Blood Money Mercenaries
252
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Posted - 2013.11.22 03:32:00 -
[2] - Quote
Tank Missile wrote:Vitharr Foebane wrote:Rail Gun = rail tech Sniper Rifle = rail tech Rail Rifle = rail tech Forge Gun = rail tech
rail tech = high alpha, low rof, and long range
If you want to nerf one(FG), be ready to nerf ALL rail tech. I'd be OK with this if the FG were actually low RoF, but assault variant gives more damage and a RoF comparable to the SL. You have to actually aim a FG and with its completely unrealistic travel time, you end up having to lead your target at range. Rail turrets shoot farther, faster, and with the same splash radius(see 1.7 changes) but that's ok because it is on a tank right?
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Vitharr Foebane
Blood Money Mercenaries
253
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Posted - 2013.11.22 05:23:00 -
[3] - Quote
Gabriella Grey wrote:Vulpes Dolosus wrote:The only thing that need changed with forges, honestly, is a range nerf. 400m can literally deny vehicles whole maps if positioned with any thought. Something like 200-250m. Yes and i would say less than that. if there will be eventually proto vehicles, or if vehicles can stand up to the solo av player then this will not be an issue. Though even at 200m that is still too much range for a gun that shoots from the hip, doing such serious damage. The damage should also be looked into once all vehicle variants are out. Caldari dropships are mostly one shot out of the air, and gallente dropships take about 2 or 3 shots, but are usually shot down, by the lack of the vehicle reaching its maximum speed. I really wish CCP would have taken out proto AV for 1.7. It really does not fulfill its role, being there is nothing proto about vehicles that are out. Plus the description of the heavy states that it can be on level with a vehicle. Currently it is by far more when one is equipped with a forge gun. I would like to see a forge gun alone costing over 1 million isk, or perhaps have vehicle prices take a plunge where, players who spec into vehicles can have a fun factor into the game. Either way, the biggest thing after balancing vehicles is surely to balance vehicles and AV. You know what... nerf the FG into oblivion. In exchange, give heavies the same shield and armor as a tank as well as a tank's resistance to small arms fire. Also while we are at it, let them use a large turret as a weapon. After all Heavies SHOULD be on level with vehicles
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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